Project pitch and overview deliverable - this forms the introduction to your project breakdown. My previous work/ skill set: Trimester 2: Trimester 3: Trimester 4: Trimester 5: Specific Goals: Get better understanding of human anatomy Learn how to sculpt clothes Smooth out my production pipeline Get better at modelling in Maya What do I need … Continue reading What the hell am I doing?
Author: SpencerGibson
Cross Collaboration post mortem
Embed or link to the finished project (if there is one) My worldbuilders final video: https://drive.google.com/open?id=1nAkYFe5d6tcmVEJG6Q3uU4oPRf7zxduF Final Project audio: https://drive.google.com/open?id=1oi5IYLmZ1XL2AvmnI1xk2l_AM3G8x7Md I play-tested for the games class twice: 04/07 and 15/08. Giving feedback after my play-tests on both occasions. If another discipline contributed to your project, detail their contributions and how they were implemented Jessica O'Donnell … Continue reading Cross Collaboration post mortem
AtopaCrabsBack – Worldbuilders breakdown
Overview: Briefly describe the project brief and idea and embed a video of your completed production. The project brief was to create a short cinematic teaser trailer for a world you entirely design. Link to finished cinematic: https://drive.google.com/file/d/1nAkYFe5d6tcmVEJG6Q3uU4oPRf7zxduF/view?usp=sharing Workflow breakdown Briefly describe your workflow for each step of the production Reference … Continue reading AtopaCrabsBack – Worldbuilders breakdown
How to Hair!
Overview Focused on different methods of creating hair. I tried Maya's xgen, Zbrush's fibermesh, manually sculpting the hair and finally manually placing hair planes. I also wanted to further practice my sculpting and anatomy but I could only do a little of that because learning how to do hair was a challenge and a half. … Continue reading How to Hair!
Cross Collaboration Ups and Breakdowns
Collaboration 1 (AUDIO) - Link to Character: https://drive.google.com/open?id=180ng-Pa2N6kQ7KieRI3pW8NwqVXh6jFS Collaboration 2 (FILM) - Link to Creative project personal folder: https://drive.google.com/open?id=1zKL8nz3j-Xr9lSsYzabmbjZpIEiiL7HT If another discipline contributed to your project, detail their contributions and how they were implemented How Robinson Clark helped with the creation of the Creative project for CIU - He helped with the initial concept … Continue reading Cross Collaboration Ups and Breakdowns
Rapid Project Breakdown
Overview Briefly describe the project brief and idea and embed a video of your completed production. The idea for my Rapid Project was a short funny skit. The premise was an Ogre walking in a cave notices the camera and turns to roar at it. It's roar is very pathetic and it slumps over in … Continue reading Rapid Project Breakdown
Studio 2 – Specialisation
-Organic modelling - Create a high quality organic character model, using a modern character pipeline (sculpting, PBR materials) -Elevator pitch of your initial project idea and research topic, with example images or videos of similar work. Gonna try and make a high quality character and dog similar to Mad Max. Focusing on learning hair, anatomy … Continue reading Studio 2 – Specialisation
Mini specialisation review
Project overview deliverable For my mini specialisation I chose to go down the route of learning organic modelling/ sculpting. This was due to me wanting to primarily focus on creating characters for games in the future. For this I wanted to try creating Venom again as I previously created a low-poly version of him in … Continue reading Mini specialisation review
Body Mechanics Breakdown
Project breakdown Overview The body mechanics section of this trimester was designed to further our animation skills, focusing on animating the human body through a variety of exercises. Ball Bounce - https://drive.google.com/drive/u/1/folders/1bApAayCQ-50K-xgh1xBXRfiPLY_OLCTC Short action - https://drive.google.com/drive/u/1/folders/1xi1SleEVq5YR1HzFXdTFudjiEVvdjPy6 Heavy lift - https://drive.google.com/drive/u/1/folders/1y9H3Sk0NnppApe-yExLj9koAytECv96s Working with reference - https://drive.google.com/drive/u/1/folders/1EqJtcc7XyQVnktUE4-A_kUhdJGI9A3cu Obstacle course - https://drive.google.com/drive/u/1/folders/1089ibIzTviGDGkPdB5nEPAW6uiOHwWxP Workflow breakdown My workflow … Continue reading Body Mechanics Breakdown
Cross Collaboration Reflection
Post-Mortem Link to finished projects: Road Rage - https://drive.google.com/drive/folders/1KaNrjpQiqmtEr8jFIZaUdYLKdGCVh5bb (Asset G drive folder) Slimed - https://dillc.itch.io/slimed (WIP game upload, you can download and play it here) Aftermath - https://drive.google.com/drive/u/0/folders/1c1S2RoP3s_oKYjYcFUtWOASZur-C_tvf (26gb file) Link to assets: Road Rage - https://drive.google.com/drive/folders/1Xa33vqUriYBb93Jo2bTNiKOVdlBaqXph Slimed - https://drive.google.com/drive/folders/16zvapgwdoG8zROR40sdFI0_mZvgrDEoV Aftermath - https://drive.google.com/drive/folders/1rmBVLU7cDRvt0ORWpx-6J31l1ZIFVmiS Collaborators who helped us: … Continue reading Cross Collaboration Reflection